Cloth Simulation Based on Simplified Mass-Spring Model
Abstract
The technology of cloth simulation can be used in many fields. Based on physical model of cloth simulation, we established the simulation system with a simplified mass-spring model. A modified implicit method was proposed in order to produces realistic animation. This method can increase the computational efficiency to a large extent and is easy to be realized with a stable and good real-time performance. Furthermore, the approach of AABB (Axis-Aligned Bounding Boxes) is adopted for the detection of cloth collision. Experimental results show that our system can give excellent real-time effect of cloth simulation
Keywords
cloth simulation, simplified mass-spring model, implicit method, collision detection
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